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	<title>thuto durkac-somo</title>
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	<description>thuto durkac-somo</description>
	<pubDate>Wed, 22 May 2019 15:41:56 +0000</pubDate>
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		<title>Slideshow</title>
				
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		<pubDate>Wed, 22 May 2019 15:41:55 +0000</pubDate>

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please scroll down :)










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		<title>Featured Projects</title>
				
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		<pubDate>Wed, 22 May 2019 15:41:55 +0000</pubDate>

		<dc:creator>thuto durkac-somo</dc:creator>

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	the latest:


1014 Black Ground: Dispossession Inheritance 
a filmed lecture performed by Mario Gooden. 2020.
Working on Water

A performance by Mario Gooden in collaboration with Jonathan Gonzalez and Thuto Durkac Somo. 2019.

	Exhibition Production

IMPAKT Full Spectrum Curatorship Program
Thuto was selected as a participant and mentored by Wade Wallerstein. 2021.

Screen Spaces, a geography of moving image︎Video Installation
group exhibition organized by Het Nieuwe Intstituut.New York, NY, December 2018.
The Morning After (The Blind Dates)︎
Co-Organizer
Exhibition of media produced from conversations and interviews with curators and participants at 2018 Venice Architecture Biennale.
Emily Harvey Foundation, Venice

La Avion︎
Video Editor
solo exhibition of Sophie T. Lvoff
ENSBA, Lyon

Objects that Speak︎Co-curatorM.S. CCCP ‘18 thesis show as part of Columbia GSAPP End of Year Show 2018
New York, NY, May 2018

Secret Dungeon Project
Co-Curator
Gallery in Brooklyn, NY (2016-2018)

	Work

The Virtual HeroM.S. Columbia University GSAPP, 2019

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Resistance Monument︎
July 2020

µ(magnetic force)︎Performance by Beatriz Simonnsohn
Videographer
New York, NY 2019

In Common︎
Performance by Beatriz SimonsohnVideographer, Photographer
New York, NY 2018

Kite costume︎
Performance by Beatriz Simonsohn
Photographer
New York, NY 2018

The Sacrifice︎
Video, 2018

Baseball Violence︎
Video, 2018

No One Lives Here Anymore︎
Ongoing photo series of regional construction sites

Publication“System Settings”︎ 
Canadian Centre for Architecture, 2023

“’Man-Gaming’: A History of MilitarizedComputer Graphics”︎
Take

Shape Magazine. Issue 3, 2021.



“Call and Response”︎
The Architecture of Gospel
Essay for Avery Review Issue 44

“Sublime Athletics”︎
Data visualization reshapes how players are evaluated and also how we see them
Essay for Real Life Mag
September 06, 2017

“Gunsight”︎
How the legibility of firearms&#38;nbsp;belies the reality of violence
Essay for Real Life Mag
February 01, 2017
Us Neither︎
Zine, 2016


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		<title>Text</title>
				
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		<pubDate>Wed, 22 May 2019 15:41:56 +0000</pubDate>

		<dc:creator>thuto durkac-somo</dc:creator>

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		<title>The Virtual Hero</title>
				
		<link>https://thutods.com/The-Virtual-Hero</link>

		<pubDate>Wed, 22 May 2019 15:41:56 +0000</pubDate>

		<dc:creator>thuto durkac-somo</dc:creator>

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		<description>Video Link
Thesis TextVirtual Hero: Narratives of Playing the City2019

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Virtual Hero: Narratives of Playing the City studies the contradictions and freedoms of cities as fictional worlds governed by real rules. There is a limit to the freedom of movement and collision of virtual bodies before they appear unnatural. But of course, our digital avatars have always existed as dreams of desired bodies within fictional landscapes. Computer-aided design produced a space where play functioned as an organizing mechanic of the city. This history intersects with the production of first-person perspectives in computer games, and thus the emerging industry of virtual immersion. Commercial 3D modeling tools and computer game technology standardized the human body, reinforcing a built environment designed for a fictive demographic. Yet these worlds have a tangible logic missing from an ethnography of a real metropolis. Patterned behavior of non-playable characters, idle animations, and texture mapping define a politics of computation. The Virtual Hero studies how artists, architects, and players have produced digital assets, narratives, and performances that transcend proscribed rules of play. Working between narrative fiction, computer art, and gameplay, this thesis explores the history of simulated cities and the formation of player-identity in digital space.

Advisor: James Graham, PhD






	
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